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GlassLab's Big Update is Here!

Be sure to keep an eye out for the new developer tools on GlassLab Games. The new dashboard, report builder, and content management system will go live December 2015! Are you a game or interactive experience developer excited to empower

Playing Around at the US Dept. of Ed's Games for Learning Summit

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SXSWedu Tackles High-Stakes Testing

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New Research Reports on What Tools Help Teachers Use Games in Class

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New Pearson Report Navigates the Digital Ocean of Data

In a new report released today by Pearson, authors (and GlassLab scientists) Kristen DiCerbo and John Behrens argue that new technologies unleash a tidal wave of data that should fundamentally change the way we think about education, and break down

Can Assessments be a Fun Experience for Everyone?

Most of us associate educational assessment with large-scale state-wide proficiency, admission (for example, to college), or employment tests. Although tests and test scores have helped open the door to education and employment opportunities, most people don’t like taking tests. The

When the Stars Align: Connecting Game Play to Assessment

It almost seems too simple: you just play a game and all of a sudden you are learning and getting all kinds of feedback about what you know, what you can do, and what you should learn next. Of course,

GlassLab Publishes First White Paper

What will it take to realize the full potential of games to transform learning and assessment? How can scientists make sense of the endless stream of data generated by a digital game — everything from random mouse clicks to strategic

Measurement Principles in Games

This article by Kristen DiCerbo, Distinguished Learning Games Scientist at GlassLab, is cross-posted here from Pearson’s Research & Innovation Network blog. Institute of Play is today releasing a white paper called Psychometric Considerations in Game-based Assessment, a work led by

Visualizing Game Play for GlassLab

This article by Kristen DiCerbo, Assessment Data Scientist at GlassLab, is cross-posted here from Pearson’s Research & Innovation Network blog. I have previously written about my involvement in GlassLab, the Games Learning and Assessment Lab partnership between EA, Institute of

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