Research




Blazing New Trails



Our research informs all of our games and services, and we share it widely with researchers and developers across the games sector.




Our Research & Case Studies

Ratio Rancher: Field Study Results

Type: Program Effectiveness (Full)
Students who play Ratio Rancher can experience statistically significant learning gains in understanding ratios and proportions after just three days of gameplay. This report details the findings of a field study conducted in 2015.

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Ratio Rancher: Learning Impact Report

Type: Program Effectiveness (Brief)
Students who play Ratio Rancher can experience statistically significant learning gains in understanding ratios and proportions after just three days of gameplay.

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Mars Generation One: Argubot Academy EDU
Field Study Results

Type: Program Effectiveness (Full)
Students who play Mars Generation One for three hours with two hours of instruction can make as much as one year of learning gains This report details the findings of a field study conducted in 2014.

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Mars Generation One: Argubot Academy EDU Learning Impact Report

Type: Program Effectiveness (Brief)
Students who play Mars Generation One for three hours with two hours of instruction can make as much as one year of learning gains.

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SimCityEDU Learning Impact Report

Type: Program Effectiveness (Brief)
Students playing SimCityEDU made statistically significant gains in systems thinking. A recent pilot study held in classrooms across the country showed GlassLab’s learning games hold great promise as learning and assessment tools.

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Psychometric Considerations in Game-based Assessment

Type: White Paper
Now available for free download or print-on-demand, the first publication from GlassLab, “Psychometric Considerations in Game-based Assessment” explores the opportunities and challenges for psychometricians and measuring experts in using gameplay data to assess student learning, and proposes a design approach that links the process of design with the process of assessment design.

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